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	<title>Comments on: Cellular Automata 2</title>
	<atom:link href="http://anthonymattox.com/cellular-automata-2/feed" rel="self" type="application/rss+xml" />
	<link>http://anthonymattox.com/cellular-automata-2</link>
	<description>Interaction Design and Digital Art</description>
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		<title>By: noman</title>
		<link>http://anthonymattox.com/cellular-automata-2/comment-page-1#comment-407</link>
		<dc:creator>noman</dc:creator>
		<pubDate>Wed, 06 May 2009 18:46:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.anthonymattox.com/?p=1043#comment-407</guid>
		<description>Thanks, problem was with quite a few processing problems, that I had to save, then restart processing after resizing, for the resizing to work.</description>
		<content:encoded><![CDATA[<p>Thanks, problem was with quite a few processing problems, that I had to save, then restart processing after resizing, for the resizing to work.</p>
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		<title>By: tony</title>
		<link>http://anthonymattox.com/cellular-automata-2/comment-page-1#comment-383</link>
		<dc:creator>tony</dc:creator>
		<pubDate>Tue, 05 May 2009 22:25:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.anthonymattox.com/?p=1043#comment-383</guid>
		<description>The images above come from the same script but just have different rendering parameters.

If you look within the cellsystem class you will find a few variables are defined, States, Size (size of each cell), and RSize (size of the point drawn). If Size is greater than RSize there will be space between the points and if RSize is greater the shapes will overlap. In the images above the bot Size and RSize were 1 or less, making the individual points blend into an intricate pattern. I&#039;m sorry these might not be the most logical terms or put in the easiest place. I was just having fun with this and for whatever reason it made sense to me at the time.

The images I posted are, of course, some of the more interesting patterns. Depending on the initial points and the ruleset (both of which are randomized) it will sometimes just look like noise. The rendering size I have is very large to fit my screen, but you can scale it down to something more reasonable by changing the parameters of the size() function in the setup.</description>
		<content:encoded><![CDATA[<p>The images above come from the same script but just have different rendering parameters.</p>
<p>If you look within the cellsystem class you will find a few variables are defined, States, Size (size of each cell), and RSize (size of the point drawn). If Size is greater than RSize there will be space between the points and if RSize is greater the shapes will overlap. In the images above the bot Size and RSize were 1 or less, making the individual points blend into an intricate pattern. I&#8217;m sorry these might not be the most logical terms or put in the easiest place. I was just having fun with this and for whatever reason it made sense to me at the time.</p>
<p>The images I posted are, of course, some of the more interesting patterns. Depending on the initial points and the ruleset (both of which are randomized) it will sometimes just look like noise. The rendering size I have is very large to fit my screen, but you can scale it down to something more reasonable by changing the parameters of the size() function in the setup.</p>
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	<item>
		<title>By: noman</title>
		<link>http://anthonymattox.com/cellular-automata-2/comment-page-1#comment-382</link>
		<dc:creator>noman</dc:creator>
		<pubDate>Tue, 05 May 2009 21:31:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.anthonymattox.com/?p=1043#comment-382</guid>
		<description>Are we supposed to get stills like above?
All I get are light red and blue circles and my window is positioned on the top left, making me miss half of the window.</description>
		<content:encoded><![CDATA[<p>Are we supposed to get stills like above?<br />
All I get are light red and blue circles and my window is positioned on the top left, making me miss half of the window.</p>
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	<item>
		<title>By: tony</title>
		<link>http://anthonymattox.com/cellular-automata-2/comment-page-1#comment-232</link>
		<dc:creator>tony</dc:creator>
		<pubDate>Mon, 20 Apr 2009 16:26:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.anthonymattox.com/?p=1043#comment-232</guid>
		<description>I&#039;m glad it&#039;s working.

To get a print-sized image you can either export a vector image (for this that might not be the best idea) or increase the size of the render-window and all of the objects. I explain both methods in my post on &lt;a href=&quot;http://www.anthonymattox.com/rendering-processing-for-print&quot; rel=&quot;nofollow&quot;&gt;Rendering Processing for Print&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad it&#8217;s working.</p>
<p>To get a print-sized image you can either export a vector image (for this that might not be the best idea) or increase the size of the render-window and all of the objects. I explain both methods in my post on <a href="http://www.anthonymattox.com/rendering-processing-for-print" rel="nofollow">Rendering Processing for Print</a>.</p>
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	<item>
		<title>By: johnnp</title>
		<link>http://anthonymattox.com/cellular-automata-2/comment-page-1#comment-230</link>
		<dc:creator>johnnp</dc:creator>
		<pubDate>Mon, 20 Apr 2009 07:29:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.anthonymattox.com/?p=1043#comment-230</guid>
		<description>hello again~
the code run just fine!
but We got the another problem~
the image that created is 72dpi 
when we print it out,but the quality didn&#039;t enough(either &quot;tif&quot;, &quot;tga&quot;, &quot;jpg&quot;, &quot;png&quot;)
is there any solution?</description>
		<content:encoded><![CDATA[<p>hello again~<br />
the code run just fine!<br />
but We got the another problem~<br />
the image that created is 72dpi<br />
when we print it out,but the quality didn&#8217;t enough(either &#8220;tif&#8221;, &#8220;tga&#8221;, &#8220;jpg&#8221;, &#8220;png&#8221;)<br />
is there any solution?</p>
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	<item>
		<title>By: johnnp</title>
		<link>http://anthonymattox.com/cellular-automata-2/comment-page-1#comment-225</link>
		<dc:creator>johnnp</dc:creator>
		<pubDate>Mon, 13 Apr 2009 04:29:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.anthonymattox.com/?p=1043#comment-225</guid>
		<description>it&#039;s works,
Deeeeeeply appreciate your helps.</description>
		<content:encoded><![CDATA[<p>it&#8217;s works,<br />
Deeeeeeply appreciate your helps.</p>
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	<item>
		<title>By: tony</title>
		<link>http://anthonymattox.com/cellular-automata-2/comment-page-1#comment-218</link>
		<dc:creator>tony</dc:creator>
		<pubDate>Fri, 10 Apr 2009 16:35:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.anthonymattox.com/?p=1043#comment-218</guid>
		<description>thanks,
Sorry about that. The way I have my code set up I wasn&#039;t able to use ampersands and forgot the make a note. I&#039;ve updated the code and there&#039;s a comment about one thing you need to fix to get it working. I&#039;ll address this issue properly soon.</description>
		<content:encoded><![CDATA[<p>thanks,<br />
Sorry about that. The way I have my code set up I wasn&#8217;t able to use ampersands and forgot the make a note. I&#8217;ve updated the code and there&#8217;s a comment about one thing you need to fix to get it working. I&#8217;ll address this issue properly soon.</p>
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	<item>
		<title>By: johnnp</title>
		<link>http://anthonymattox.com/cellular-automata-2/comment-page-1#comment-217</link>
		<dc:creator>johnnp</dc:creator>
		<pubDate>Fri, 10 Apr 2009 07:29:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.anthonymattox.com/?p=1043#comment-217</guid>
		<description>hello there~
I love this!!
but I got ERRO when I copy this code to my Processing1.0
he said&quot; A web color &quot;such as #ffcc0 0&quot; must be six digits.
             Bad erro line: -2</description>
		<content:encoded><![CDATA[<p>hello there~<br />
I love this!!<br />
but I got ERRO when I copy this code to my Processing1.0<br />
he said&#8221; A web color &#8220;such as #ffcc0 0&#8243; must be six digits.<br />
             Bad erro line: -2</p>
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