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<channel>
	<title>Anthony Mattox &#187; art</title>
	<atom:link href="http://anthonymattox.com/category/art/feed" rel="self" type="application/rss+xml" />
	<link>http://anthonymattox.com</link>
	<description>Interaction Design and Digital Art</description>
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		<title>Games!</title>
		<link>http://anthonymattox.com/games</link>
		<comments>http://anthonymattox.com/games#comments</comments>
		<pubDate>Sun, 31 Jul 2011 15:51:58 +0000</pubDate>
		<dc:creator>Anthony</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[article]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[website]]></category>

		<guid isPermaLink="false">http://anthonymattox.com/?p=2994</guid>
		<description><![CDATA[I put up a little site to host the games I&#8217;ve been working on. Check it out at games.anthonymattox.com. Right now it features Pulsus, Orbit: currently a flash prototype of an eventual iOS game, and Plong: a little two player flash game. I hope to be adding some more soon.]]></description>
			<content:encoded><![CDATA[<p><a href="http://games.anthonymattox.com"><img src="http://anthonymattox.com/wp-content/uploads/2011/07/games-site-screenshot.jpg" alt="Website for Games by Anthony Mattox" title="games-site-screenshot" width="450" height="449" class="alignnone size-full wp-image-2995 topofpost shadow" /></a></p>
<p>I put up a little site to host the games I&#8217;ve been working on. Check it out at <a href="http://games.anthonymattox.com/">games.anthonymattox.com</a>. Right now it features <a href="http://pulsusgame.com">Pulsus</a>, <a href="http://games.anthonymattox.com/orbit">Orbit</a>: currently a flash prototype of an eventual iOS game, and <a href="http://games.anthonymattox.com/plong">Plong</a>: a little two player flash game.</p>
<p>I hope to be adding some more soon.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Orbit</title>
		<link>http://anthonymattox.com/orbit-game</link>
		<comments>http://anthonymattox.com/orbit-game#comments</comments>
		<pubDate>Fri, 24 Jun 2011 00:42:35 +0000</pubDate>
		<dc:creator>Anthony</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[orbit]]></category>
		<category><![CDATA[particle system]]></category>

		<guid isPermaLink="false">http://anthonymattox.com/?p=2949</guid>
		<description><![CDATA[Title screen for Orbit, a flash, arcade style, adventure game in space. Click to play! Orbit is an arcade style adventure game. Explore an abandoned field of space junk and collect enough fuel to find your way home. The game is currently a small segment of the final adventure. In it I focused on developing [...]]]></description>
			<content:encoded><![CDATA[<div class="img topofpost"><a href="http://games.anthonymattox.com/orbit/" ><img src="http://anthonymattox.com/wp-content/uploads/2011/06/Orbit-screenshot-title-450x202.png" alt="" title="Orbit-screenshot-title" width="450" height="202" class="alignnone size-medium wp-image-2958" /></a><small>Title screen for Orbit, a flash, arcade style, adventure game in space. Click to play!</small></div>
<p><a href="http://games.anthonymattox.com/orbit/">Orbit</a> is an arcade style adventure game. Explore an abandoned field of space junk and collect enough fuel to find your way home. <a href="http://games.anthonymattox.com/orbit/">The game</a> is currently a small segment of the final adventure. In it I focused on developing the basic gameplay and the tone through motion, scale, graphics, and sound. <a href="http://games.anthonymattox.com/orbit/">Put on some headphones and give it a try.</a></p>
<div class="img"><a href="http://anthonymattox.com/wp-content/uploads/2011/06/Orbit-screenshot-1.png" class="lightbox" rel="orbit"><img src="http://anthonymattox.com/wp-content/uploads/2011/06/Orbit-screenshot-1-450x268.png" alt="" title="Orbit-screenshot-1" width="450" height="268" class="alignnone size-medium wp-image-2954" /></a><small>Screenshots of the game. Click to enlarge.</small></div>
<p><a href="http://anthonymattox.com/wp-content/uploads/2011/06/Orbit-screenshot-2.png" class="lightbox" rel="orbit"><img src="http://anthonymattox.com/wp-content/uploads/2011/06/Orbit-screenshot-2-450x268.png" alt="" title="Orbit-screenshot-2" width="450" height="268" class="alignnone size-medium wp-image-2955" /></a></p>
<p>In many ways, <a href="http://games.anthonymattox.com/orbit/">Orbit</a> is quite similar to my first game, <a href="http://pulsusgame.com">Pulsus</a>. It&#8217;s just more circles and particles. But, while I&#8217;m certainly still show&#8217;s the same style and interests, I&#8217;ve added a few things to my game design vocabulary here. The biggest thing I tried to add was narrative and character. Although the story and goals are vague, I wanted to bring people into the game more with a bit of setting. I also tried to develop a sense of scale to the world.</p>
<p>Any feedback on the game is very much appreciated. This prototype is likely going to be expanded into an iOS game, with help from the rest of the <a href="http://friendsoftheweb.com">Friends of The Web</a>.</p>
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		<item>
		<title>Space Junk</title>
		<link>http://anthonymattox.com/space-junk</link>
		<comments>http://anthonymattox.com/space-junk#comments</comments>
		<pubDate>Wed, 15 Jun 2011 13:56:22 +0000</pubDate>
		<dc:creator>Anthony</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[illustration]]></category>

		<guid isPermaLink="false">http://anthonymattox.com/?p=2942</guid>
		<description><![CDATA[Various illustrations of space junk for a new game. Click the image to enlarge. I&#8217;m working on a flash prototype for my next game, which will probably end up on iOS. Moving on from Pulsus, I&#8217;m designing something with a little more narrative, scenery, and character, although it&#8217;s still pretty much just particles&#8230; Here&#8217;s a [...]]]></description>
			<content:encoded><![CDATA[<div class="img topofpost"><a href="http://anthonymattox.com/wp-content/uploads/2011/06/space-junk.png" class="lightbox"><img src="http://anthonymattox.com/wp-content/uploads/2011/06/space-junk-450x330.png" alt="Space Junk Illustrations for a New Game" title="space-junk" width="450" height="330" class="alignnone size-medium wp-image-2943" /></a><small>Various illustrations of space junk for a new game. Click the image to enlarge.</small></div>
<p>I&#8217;m working on a flash prototype for my next game, which will probably end up on iOS. Moving on from <a href="http://pulsusgame.com">Pulsus</a>, I&#8217;m designing something with a little more narrative, scenery, and character, although it&#8217;s still pretty much just particles&#8230;</p>
<p>Here&#8217;s a jumble of various pieces of space junk I&#8217;m working on for the game. It&#8217;s a fun process of designing little vector rockets and spaceships and then tearing them apart. I&#8217;m aiming to release a first prototype this weekend.</p>
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		<item>
		<title>Modular Branching Generative System</title>
		<link>http://anthonymattox.com/modular-branching-generative-system</link>
		<comments>http://anthonymattox.com/modular-branching-generative-system#comments</comments>
		<pubDate>Tue, 14 Jun 2011 15:25:15 +0000</pubDate>
		<dc:creator>Anthony</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[fractal]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[tendril]]></category>

		<guid isPermaLink="false">http://anthonymattox.com/?p=2926</guid>
		<description><![CDATA[Generative Images created in Processing. Click to Enlarge. I was recently asked to create some work for a collaborative project. I decided to create some generative work in Processing and try out some ideas I&#8217;ve had in the back of my mind. The script wraps a number of different generative patterns into one system. Each [...]]]></description>
			<content:encoded><![CDATA[<div class="img topofpost"><a href="http://anthonymattox.com/wp-content/uploads/2011/06/modular-generative-2-detail.jpg" class="lightbox" rel="modular_generative"><img src="http://anthonymattox.com/wp-content/uploads/2011/06/modular-generative-2-detail-450x278.jpg" alt="Generative Image created in Processing" title="modular-generative-2-detail" width="450" height="278" class="alignnone size-medium wp-image-2928" /></a><small>Generative Images created in Processing. Click to Enlarge.</small></div>
<p>I was recently asked to create some work for a collaborative project. I decided to create some generative work in <a href="http://processing.org">Processing</a> and try out some ideas I&#8217;ve had in the back of my mind. The script wraps a number of different generative patterns into one system. Each circle has instructions for how it behaves and creates new circles and these instructions change as they grow. The images it creates are more complex and dynamic that a lot of my preview sketches.</p>
<p><strong>A slightly more technical explanation:</strong> The script has an array of objects, I&#8217;ll call them nodes. Each node has a couple of functions for initializing itself, branching new nodes, updating, and rendering. The container creates a new node which grows, branches, and then becomes inactive. The newly branched nodes grow and branch and the cycle continues, growing the image.</p>
<p>The fun part is that the basic &#8216;node&#8217; object can be extended to any number of variations all of which can still be handled as the generic type by the container in the same way. The container tells a node to &#8216;branch&#8217; and it may create new nodes randomly around itself or touching it&#8217;s sides or in a set direction to grow tendrils. Each variation of node also sometimes branches to different types so one structure will morph into another. Other functions, like rendering, can also be extended or overwritten to create different behavior.</p>
<p><a href="http://anthonymattox.com/wp-content/uploads/2011/06/modular-generative-1.jpg" class="lightbox" rel="modular_generative"><img src="http://anthonymattox.com/wp-content/uploads/2011/06/modular-generative-1-450x238.jpg" alt="Generative Image created in Processing" title="modular-generative-1" width="450" height="238" class="alignnone size-medium wp-image-2927" /></a></p>
<p><a href="http://anthonymattox.com/wp-content/uploads/2011/06/modular-generative-2.jpg" class="lightbox" rel="modular_generative"><img src="http://anthonymattox.com/wp-content/uploads/2011/06/modular-generative-2-450x306.jpg" alt="Modular Generative Image created in Processing" title="modular-generative-2" width="450" height="306" class="alignnone size-medium wp-image-2929" /></a></p>
<p><a href="http://anthonymattox.com/wp-content/uploads/2011/06/modular-generative-3.jpg" class="lightbox" rel="modular_generative"><img src="http://anthonymattox.com/wp-content/uploads/2011/06/modular-generative-3-450x278.jpg" alt="Generative Work created in Processing" title="modular-generative-3" width="450" height="278" class="alignnone size-medium wp-image-2930" /></a></p>
<p>I think there&#8217;s a lot of potential in this kind of polymorphic system. I&#8217;ll play around with it some more and maybe post some more technical examples.</p>
]]></content:encoded>
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		<title>Intro EP</title>
		<link>http://anthonymattox.com/intro-ep</link>
		<comments>http://anthonymattox.com/intro-ep#comments</comments>
		<pubDate>Sat, 14 May 2011 01:53:18 +0000</pubDate>
		<dc:creator>Anthony</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[ableton live]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://anthonymattox.com/?p=2898</guid>
		<description><![CDATA[Intro EP: a collection of electronic musical experiments by Anthony Mattox. As part of my thesis at MICA, in addition to Pulsus for the iPad and an installation piece, I created my first album of electronic music. You can listen to two of the tracks right here and download the full EP. The EP consists [...]]]></description>
			<content:encoded><![CDATA[<div class="img topofpost"><a href="http://anthonymattox.com/wp-content/uploads/2011/05/Intro-EP-cover-small.jpg" class="lightbox"><img src="http://anthonymattox.com/wp-content/uploads/2011/05/Intro-EP-cover-small-450x450.jpg" alt="Intro EP album cover" title="Intro EP (cover-small)" width="450" height="450" class="alignnone size-medium wp-image-2899 shadow" /></a><small>Intro EP: a collection of electronic musical experiments by Anthony Mattox.</small></div>
<p>As part of my thesis at MICA, in addition to <a href="http://pulsusgame.com">Pulsus for the iPad</a> and an installation piece, I created my first album of electronic music. You can listen to two of the tracks right here and <a href="http://file.anthonymattox.com/IntroEP-Anthony-Mattox.zip">download the full EP</a>.</p>
<p>The EP consists of 5 tracks created primarily from recorded samples and some synthesized audio. All the tracks were composed in Ableton Live. Adobe Soundbooth and Pure Data were also used to create and modify samples.</p>
<p>Working on these pieces has been a great break from programming, and, while I still have a long way to go, I&#8217;ve made a lot of progress and done a lot of learning. I&#8217;ll definitely be creating more, and better music in the future.</p>
<p>The cover was created using processing from some code snippets of other generative work of mine.</p>
]]></content:encoded>
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<enclosure url="http://anthonymattox.com/wp-content/uploads/2011/05/03-Camera.mp3" length="5419147" type="audio/mpeg" />
<enclosure url="http://anthonymattox.com/wp-content/uploads/2011/05/01-Intro.mp3" length="6678742" type="audio/mpeg" />
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		<title>Ceramics Course</title>
		<link>http://anthonymattox.com/ceramics-may2011</link>
		<comments>http://anthonymattox.com/ceramics-may2011#comments</comments>
		<pubDate>Sat, 07 May 2011 13:15:59 +0000</pubDate>
		<dc:creator>Anthony</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[ceramics]]></category>
		<category><![CDATA[clay]]></category>
		<category><![CDATA[pottery]]></category>
		<category><![CDATA[sculpture]]></category>

		<guid isPermaLink="false">http://anthonymattox.com/?p=2874</guid>
		<description><![CDATA[Click images to enlarge.&#160;Three sets of thrown, stoneware cups and saucers. In my last semester here at MICA I had one more studio elective and quickly decided to take a class in wheel thrown ceramics. Since I took a ceramics class in high school I&#8217;ve been eager to try it again. Throwing was a wonderful [...]]]></description>
			<content:encoded><![CDATA[<div class="img topofpost"><a href="http://anthonymattox.com/wp-content/uploads/2011/05/cups-and-suacers.jpg" class="lightbox" rel="ceramics_gallery"><img src="http://anthonymattox.com/wp-content/uploads/2011/05/cups-and-suacers-450x229.jpg" alt="Ceramics - Thrown cups and saucers" title="Cups and Saucers" width="450" height="229" class="alignnone size-medium wp-image-2879" /></a><small>Click images to enlarge.<br />&nbsp;<br />Three sets of thrown, stoneware cups and saucers.</small></div>
<p>In my last semester here at MICA I had one more studio elective and quickly decided to take a class in wheel thrown ceramics. Since I took a ceramics class in high school I&#8217;ve been eager to try it again.</p>
<p>Throwing was a wonderful break from all of the programming and soldering that has filled every other minute of my life for the past few months. Hopefully I&#8217;ll have more opportunities to work with clay in the future.</p>
<p>Here&#8217;s a bit of the work I did.</p>
<p><a href="http://anthonymattox.com/wp-content/uploads/2011/05/cluster-sculpture.jpg" class="lightbox" rel="ceramics_gallery"><img src="http://anthonymattox.com/wp-content/uploads/2011/05/cluster-sculpture-450x300.jpg" alt="Ceramics - Sculpture of thrown forms" title="Cluster Sculpture" width="450" height="300" class="alignnone size-medium wp-image-2878" /></a></p>
<p><a href="http://anthonymattox.com/wp-content/uploads/2011/05/small-tulip-teacups.jpg" class="lightbox" rel="ceramics_gallery"><img src="http://anthonymattox.com/wp-content/uploads/2011/05/small-tulip-teacups-450x340.jpg" alt="Ceramics - small wheel thrown cups and saucers" title="Small Tulip Teacups" width="450" height="340" class="alignnone size-medium wp-image-2880" /></a></p>
<p><a href="http://anthonymattox.com/wp-content/uploads/2011/05/thrown-ceramic-pieces.jpg" class="lightbox" rel="ceramics_gallery"><img src="http://anthonymattox.com/wp-content/uploads/2011/05/thrown-ceramic-pieces-450x300.jpg" alt="Ceramics - A collection of thrown pieces" title="Thrown Ceramic Pieces" width="450" height="300" class="alignnone size-medium wp-image-2882" /></a></p>
<p><a href="http://anthonymattox.com/wp-content/uploads/2011/05/small-white-cups.jpg" class="lightbox" rel="ceramics_gallery"><img src="http://anthonymattox.com/wp-content/uploads/2011/05/small-white-cups-450x309.jpg" alt="Ceramics - Wheel thrown cups and saucers" title="Small White Cups" width="450" height="309" class="alignnone size-medium wp-image-2881" /></a></p>
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		<item>
		<title>Pulsus for iPad</title>
		<link>http://anthonymattox.com/pulsus-for-ipad</link>
		<comments>http://anthonymattox.com/pulsus-for-ipad#comments</comments>
		<pubDate>Mon, 02 May 2011 20:41:23 +0000</pubDate>
		<dc:creator>Anthony</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[objective c]]></category>
		<category><![CDATA[particle system]]></category>
		<category><![CDATA[pulsus]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[web design]]></category>

		<guid isPermaLink="false">http://anthonymattox.com/?p=2817</guid>
		<description><![CDATA[After a few long months of development, Pulsus is finally available for the iPad. From my original flash prototype, Pulsus has grown in every way possible. It&#8217;s found a new home on a wonderful device, has fully redrawn graphics, a new soundtrack, improved physics, a much improved interface, and a suite of new objects and [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://anthonymattox.com/wp-content/uploads/2011/05/iPad-V-1.png" alt="Pulsus iPad Game Screenshot" title="Pulsus Screenshot" width="450" height="642" class="alignnone size-full wp-image-2824 topofpost" style="padding-bottom:0; margin-bottom:0px" /></p>
<p>After a few long months of development, <a href="http://pulsusgame.com">Pulsus is finally available for the iPad</a>. From my <a href="http://pulsusgame.com/play">original flash prototype</a>, Pulsus has grown in every way possible. It&#8217;s found a new home on a wonderful device, has fully redrawn graphics, a new soundtrack, improved physics, a much improved interface, and a suite of new objects and levels on the way. The game has been completely rebuilt from the ground up in native Objective C and C++.</p>
<p><a href="http://pulsusgame.com">Visit the new Pulsus page</a> for more information and pretty screenshots. <a href="http://itunes.apple.com/us/app/pulsus-hd/id427109171?mt=8&#038;ls=1">View Pulsus in the app store.</a> And play the old <a href="http://pulsusgame.com/play">flash game</a>.</p>
<p>The app is initially only available for the iPad but will be coming to the rest of the iOS family later this summer.</p>
<p><img src="http://anthonymattox.com/wp-content/uploads/2011/05/iPad-H-3.png" alt="Pulsus iPad Game Screenshot" title="Pulsus Menu" width="450" height="391" class="alignnone size-full wp-image-2823" style="padding-bottom:0; margin-bottom:-30px; margin-top:40px;" /></p>
<p><img src="http://anthonymattox.com/wp-content/uploads/2011/05/iPad-H-1.png" alt="Pulsus iPad Game Screenshot" title="Pulsus Screenshot" width="450" height="391" class="alignnone size-full wp-image-2822"  style="padding-bottom:0; margin-bottom:-15px"/></p>
<p>Of course, there is always more to improve, but Pulsus for the iPad has come very close to my original expectations for the game, creating a simple, but complex world and an enveloping series of meditative puzzles</p>
<h3>Some Technical Notes</h3>
<p>Pulsus is built using Objective C, C++, and C, it get&#8217;s a little hazy to be honest. All audio was created using Ableton Live and Adobe Soundbooth, graphics in Adobe Illustrator. Photoshop was always there to help out too. Original prototype created in Flash and AS3.</p>
<p>All type set in <a href="http://vllg.com/Thirstype/Apex_Sans">Apex Sans</a> by <a href="http://vllg.com/foundries/Thirstype#panel=news-gallery-about">Thirstype</a>.</p>
<p>Special thanks for invaluable feedback and beta testing to <a href="http://www.jasoncorace.com/">Jason Corace</a>, <a href="http://www.jasonsloan.com/">Jason Sloan</a>, <a href="http://andymangold.com">Andy Mangold</a>, <a href="http://daifoldes.com">Dai Foldes</a>, <a href="http://kdavidfong.com/">Dave Fong</a>, and <a href="http://www.joshhepworth.com/">Josh Hepworth</a>.</p>
<h3>Moving Forward</h3>
<p>Planned updates to Pulsus include an iPhone/iPod version, new objects and levels, and a good list of little improvements here and there. </p>
<p>If you enjoy Pulsus, any rating, reviewing, blogging, and retweeting is appreciated. The better Pulsus does, the better position I&#8217;ll be in to make more, and better games in the future. I may even be able to convince the rest of the <a href="http://madebyftw.com">Friends of The Web</a> to work together on some awesome games.</p>
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		<item>
		<title>SUNY Potsdam Virtual Tour</title>
		<link>http://anthonymattox.com/suny-potsdam-virtual-tour</link>
		<comments>http://anthonymattox.com/suny-potsdam-virtual-tour#comments</comments>
		<pubDate>Wed, 26 Jan 2011 05:19:09 +0000</pubDate>
		<dc:creator>Anthony</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[particle system]]></category>
		<category><![CDATA[SUNY Potsdam]]></category>

		<guid isPermaLink="false">http://anthonymattox.com/?p=2781</guid>
		<description><![CDATA[Last summer I had a great opportunity to work at the Baltimore Interaction Design Firm, ID5. During my time there I designed and built a virtual tour for the State University of New York at Potsdam. The tour needed to be able to capture the experience of the school for prospective students who are not [...]]]></description>
			<content:encoded><![CDATA[<p>Last summer I had a great opportunity to work at the Baltimore Interaction Design Firm, <a href="http://www.idfive.com/">ID5</a>. During my time there I designed and built a <a href="http://www.potsdam.edu/about/visit/index.cfm">virtual tour</a> for the <a href="http://www.potsdam.edu/">State University of New York at Potsdam</a>.</p>
<p>The <a href="http://www.virtualtour.potsdam.edu/">tour</a> needed to be able to capture the experience of the school for prospective students who are not able to visit. The school also wanted to avoid the typical cliches and create an engaging interactive experience.</p>
<div class="img"><a href="http://anthonymattox.com/wp-content/uploads/2011/01/Potsdam-VIrtual-Tour-2.jpg" class="lightbox"><img src="http://anthonymattox.com/wp-content/uploads/2011/01/Potsdam-VIrtual-Tour-2-450x270.jpg" alt="SUNY Potsdam Virtual Tour, Designed by Anthony Mattox" title="Potsdam-VIrtual-Tour-2" width="450" height="270" class="alignnone size-medium wp-image-2785" /></a><small>Screenshot of the SUNY Potsdam Virtual Tour. Click to Enlarge.</small></div>
<p>The application was designed to be fit into the <a href="http://www.potsdam.edu/">Potsdam website</a>. It showcases the broad range of resources and opportunities and also the cohesiveness between different areas of <a href="http://www.potsdam.edu/">the school</a>. The basis of the application is a collection of interconnected concepts and components of the school. These elements exist as objects in a simulated physical system. Clicking one element reveals related topics. Each object contains images, video and other detailed information.</p>
<p>As you move through <a href="http://www.virtualtour.potsdam.edu/">the tour</a>, the system organizes itself based on the connections between elements. Users can also save particular elements by dragging them to the dock in the bottom left. Saved elements can be quickly re-opened or shared as a group to a friend.</p>
<div class="img"><a href="http://anthonymattox.com/wp-content/uploads/2011/01/Potsdam-VIrtual-Tour-2b.jpg" class="lightbox"><img src="http://anthonymattox.com/wp-content/uploads/2011/01/Potsdam-VIrtual-Tour-2b-450x339.jpg" alt="SUNY Potsdam Virtual Tour, Designed by Anthony Mattox" title="Potsdam-VIrtual-Tour-1" width="450" height="339" class="alignnone size-medium wp-image-2784 shadow" /></a><small>Screenshot fo the SUNY Potsdam virtual tour showing images and video within a node. Click to enlarge.</small></div>
<h3>Technical Jazz</h3>
<p>The tour is built in Flash (using Flash Pro CS3 and CS5 (thanks <a href="http://www.adobeawards.com/us/">ADAA</a>!)). A CMS, which I built with PHP and MySQL with the <a href="http://codeigniter.com/">CodeIgniter</a> framework, allows <a href="http://www.potsdam.edu/">SUNY Potsdam</a> to edit the tour, creating and linking nodes and adding images, video, and maps within them. Adobe Illustrator was used to design the application and create graphic elements.</p>
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		<title>Reptar Website V1</title>
		<link>http://anthonymattox.com/reptar-website-v1</link>
		<comments>http://anthonymattox.com/reptar-website-v1#comments</comments>
		<pubDate>Sun, 23 Jan 2011 17:01:57 +0000</pubDate>
		<dc:creator>Anthony</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[reptar]]></category>
		<category><![CDATA[web design]]></category>
		<category><![CDATA[website]]></category>

		<guid isPermaLink="false">http://anthonymattox.com/?p=2768</guid>
		<description><![CDATA[Some old friends of mine are in a fantastic band, Reptar. I&#8217;m working on a larger scale website for them, but in the meantime I built a quick one pager with basic information and a couple tracks. Check out the site and their music at ReptarMusic.com. For more information on Reptar, check out their myspace [...]]]></description>
			<content:encoded><![CDATA[<p>Some old friends of mine are in a fantastic band, <a href="http://reptarmusic.com/">Reptar</a>. I&#8217;m working on a larger scale website for them, but in the meantime I built a quick one pager with basic information and a couple tracks. Check out the site and their music at <a href="http://reptarmusic.com/">ReptarMusic.com</a>.</p>
<p><a href="http://anthonymattox.com/wp-content/uploads/2011/01/reptar-site-screenshot.jpg" class="lightbox"><img src="http://anthonymattox.com/wp-content/uploads/2011/01/reptar-site-screenshot-450x444.jpg" alt="Reptar Music Website, Designed by Anthony Mattox" title="Teptar Website Screenshot" width="450" height="444" class="alignnone size-medium wp-image-2770 shadow" /></a></p>
<p>For more information on <a href="http://reptarmusic.com/">Reptar</a>, check out their <a href="http://www.myspace.com/reptarathens">myspace page</a>. They&#8217;re currently touring around the southeast, but I hear they&#8217;re heading up north soon.</p>
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		<title>Songs 1, 2, and 3</title>
		<link>http://anthonymattox.com/songs-1-2-and-3</link>
		<comments>http://anthonymattox.com/songs-1-2-and-3#comments</comments>
		<pubDate>Sat, 08 Jan 2011 21:08:43 +0000</pubDate>
		<dc:creator>Anthony</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[ableton live]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://anthonymattox.com/?p=2745</guid>
		<description><![CDATA[So. In the past, I&#8217;ve dabbled in sounds and have worked with sound as components of other projects such as games. More recently, in the past few months, I&#8217;ve been looking to create audio works which are more able to stand on their own. Here are my first three works. I won&#8217;t apologize too much. [...]]]></description>
			<content:encoded><![CDATA[<p>So. In the past, I&#8217;ve dabbled in sounds and have worked with sound as components of other projects such as <a href="http://pulsusgame.com">games</a>. More recently, in the past few months, I&#8217;ve been looking to create audio works which are more able to stand on their own. Here are my first three works.</p>
<p>I won&#8217;t apologize too much. It&#8217;s probably clear I&#8217;m new to this, but I think it&#8217;s important that I get it on the internet. Any feedback is very much appreciated. Thanks in advance internet.</p>
<p>All of the original audio was either created in <a href="http://puredata.info/">Pure Data</a> or sampled from recordings around Baltimore. Thanks very much to <a href="http://www.andymangold.com/">Andy Mangold</a> and <a href="http://www.daifoldes.com/">Dai Foldes</a> for the audio recorder. Samples were processed in <a href="http://audacity.sourceforge.net/">Audacity</a> and <a href="http://www.adobe.com/products/soundbooth/">Adobe Soundbooth</a> and arranged in <a href="http://www.ableton.com/">Ableton Live</a>.</p>
<div class="img"><a href="http://anthonymattox.com/wp-content/uploads/2011/01/song3-spectrum.jpg" class="lightbox"><img src="http://anthonymattox.com/wp-content/uploads/2011/01/song3-spectrum-450x214.jpg" alt="Song 3: Audio Spectrum" title="Song 3 Audio Spectrum" width="450" height="214" class="alignnone size-medium wp-image-2753" /></a><small>Audio spectrum visualization of a section of the third track. Click to enlarge.</small></div>
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